AI Insights · Timothy · October 2022
Top 5 Battlefield Commander Games on Android in Africa Q3 2022
Explore the performance trends of the top Battlefield Commander games on Android in Africa during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top Battlefield Commander games on the Android platform in Africa showed varied performance trends across key metrics such as downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games: انتقام السلاطين, Clash Royale, Art of War: Legions, War Eternal-Divine Battlefield, and Saladin.
انتقام السلاطين from ONEMT saw a significant increase in weekly revenue, peaking at about $17K in the final week of September. Weekly downloads fluctuated, reaching a high of nearly 32K in mid-July and ending the quarter with approximately 30K downloads. The game's active users remained relatively stable, fluctuating between 113K and 127K throughout the quarter.
For Clash Royale by Supercell, weekly revenue showed variability, peaking at around $8.7K in early August. Weekly downloads were relatively stable, with a slight dip in August before climbing back to over 10K by the end of September. Active users remained robust, starting at around 504K and ending the quarter at approximately 465K.
Art of War: Legions from Fastone Games HK experienced moderate weekly revenue, peaking at $1.5K in early August. Downloads varied, with a high of 2.9K in early July and a low of 1.3K in early August. Active users showed a declining trend, starting at about 23K and ending the quarter at around 17K.
War Eternal-Divine Battlefield, also from ONEMT, had a modest revenue performance, peaking at just over $1K at the end of June. Weekly downloads showed a declining trend, starting at around 2.5K and dropping to about 1.4K by the end of September. Active users also saw a decline, starting at approximately 3.1K and ending the quarter at around 1.9K.
Finally, Saladin by MINA TECHNOLOGY DMCC had steady but low weekly revenue, peaking at $612 at the end of June. Weekly downloads remained below 400 for most of the quarter. Active users showed a slight decline, starting at around 3.9K and ending the quarter at approximately 2.8K.
These insights are based on data from Sensor Tower, which provides more detailed analytics and insights into app performance.